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Wingsuit Acrobatic

Acrobatic wingsuit was originally organised for the first time back in 2008 at Skydive Spa in Belgium and has subsequently been accepted by the FAI/IPC as an official discipline in 2015.

Acrobatic wingsuit was originally organised for the first time back in 2008 at Skydive Spa in Belgium and has subsequently been accepted by the FAI/IPC as an official discipline in 2015.

What is Acrobatic Wingsuit?

Acrobatic wingsuit was originally organised for the first time back in 2008 at Skydive Spa in Belgium and has subsequently been accepted by the FAI/IPC as an official discipline in 2015.

An acrobatic wingsuit team is composed of two performers and one videographer. The two performers complete a set of agreed manoeuvres whilst being filmed by a videographer within an agreed altitude window. Teams score points not just by carrying out the agreed manoeuvres but also get scored for their flying style as well as camera work. Style points are given for body position, smoothness of flying, controlled docks and forward flying speed.

Acrobatic wingsuit can be done both indoors as well as outdoors, with indoors not requiring a camera flyer.

How do you get started?

Build your team

You will need a total of three wingsuit flyers to create a wingsuit acro team. Two flyers will fly the acrobatic manoeuvres whilst the third person will be your wingsuit camera flyer.

Learn the acrobatic manoeuvres

Compulsory rounds involve a series of randomly drawn moves of loops, rolls, transitions and docks to be executed within the competition window. Explanations of the compulsory moves can be found below.

Study the rules

Don’t fall short make sure to study the rules and really understand what is involved with the competition. This page is to provide you with a basic understanding but always be sure to check out FAI wingsuit competition rules which can be found below.

What are the compulsory sequences?

01

Up and Over

    1. Hand dock
    1. Flyer A transitions, up and over flyer B
    1. Hand dock
    1. Flyer B transitions, up and over flyer A

Sequence A

02

Rock & Roll

    1. Barrelroll flyer A
    1. Barrelroll flyer B

Sequence B

02

      1. Hand dock

Sequence B

03

Revolutions

    1. Flyer A flies a complete revolution around flyer B
    1. Flyer B flies a complete revolution around flyer A

Sequence C

04

Roll Over

    1. Flyer A transitions, up and over flyer B with a barrel roll
    1. Flyer B transitions, up and over flyer A with a barrel roll

Sequence D

04

Sequence D

05

Duck & Roll

    1. Flyer A transitions, down/under flyer B with a barrel roll
    1. Flyer B transitions, down/under flyer A with a barrel roll

Sequence E

06

Deja Vu

    1. Flyer A transitions back, up and over flyer B
    1. Flyer B transitions, up and over flyer A
    1. Flyer B transitions back, up and over flyer A

Sequence F

06

Sequence F

07

Ying Yang

    1. Flyer A transitions to back flying
    1. Flyer A transitions to belly flying
    1. Hand dock
    1. Flyer B transitions to back flying
    1. Hand dock
    1. Flyer B transitions to belly flying

Sequence G

08

Back to Back

    1. Flyer A and B transition to back flying
    1. Flyer A and B transition to belly flying

Sequence H

08

Sequence H

09

Pancakes

    1. Flyer A transitions over flyer B to back flying
    1. Flyer A transitions over flyer B to belly flying
    1. Flyer B transitions over flyer A to back flying
    1. Flyer B transitions over flyer A to belly flying

Sequence I

10

Reversed Pancakes

    1. Flyer A transitions under flyer B to back flying
    1. Flyer A transitions under flyer B to belly flying
    1. Flyer B transitions under flyer A to back flying
    1. Flyer B transitions under flyer A to belly flying

Sequence J

10

Sequence J

11

Hand to Foot

    1. Flyer A ankle docks flyer B
    1. Flyer B ankle docks flyer A

Sequence K

12

Reversed Hand to Foot

    1. Flyer A transitions to their back
    1. Flyer A ankle docks onto flyer B
    1. Flyer A transitions to their front
    1. Flyer B transitions to their back
    1. Flyer B ankle docks onto flyer A

Sequence L

12

Sequence L

13

Hand to Opposed Foot

    1. Flyer A transitions over flyer B
    1. Flyer A takes a foot grip of flyer B
    1. Flyer B transitions over flyer A
    1. Flyer B takes a foot grip of flyer A
    1. Hand dock

Sequence M

14

Corkscrew

    1. Flyer A peforms a 540**°** barrel roll over flyer B
    1. Hand dock in mixed orientation
    1. Flyer B peforms a 540**°** barrel roll over flyer A
    1. Hand dock in inverted flight
    1. Both transition to front

Sequence N

14

Sequence N

15

Scary Roll

    1. Both flyers transition to inverted flight while maintaining the grip, flyer A over flyer B
    1. Both transition to front
    1. Hand dock
    1. Both flyers transition to inverted flight while maintaining the grip, flyer B over flyer A

Sequence O

What are the acrobatic manoeuvres?

Competitors exit the aircraft 12,500 feet. Teams include two performers and one videographer. There are seven rounds in a competition made up of compulsory manoeuvres made up of the acrobatic manoevres listed above and if in the advanced category free routines too. Judgement is based on difficulty and execution of moves.

What is a grip?

A hand grip consists of a controlled stationary contact with the front or back of the hand. The contact must be on or below the wrist. A foot grip consists of a controlled stationary contact with the front or back of the hand on the foot, below the ankle bone.

What are the rules?

The most up to date FAI Wingsuit Flying Competition rules can be downloaded by clicking here.

What is a free routine?

A free routine is chosen entirely by the team and does not have to include docks. Scoring is based on the difficulty and execution of the moves as well as the presentation of the video. This will only be found in the advanced category.

What is the working time?

The total working time will be 7,500ft. The working time starts from the instant any team member separates from the aircraft and is governed through Flysight data.

How does the scoring work?

Compulsory Free

Style

Style scored 0-10, down to 1/10th point, and judged visually on Docks, Control, Body Position, Glide, Fallrate, Transitions, levelling and proximity.

Compulsory

Docks

Docks during each compulsory dive will be added up to create a total.

Free

Diveflow

Diveflow in the free round is scored 0-10, down to 1/10th point, and judged visually on difficulty, originality and choreography.

Camerawork

Camera is scored 0-10, down to 1/10th point, and judged on the following elements: Framing, Smoothness, Proximity and Creativity.

Total

The total score for docks (compulsories), style (all rounds), diveflow (free round) and camera (all rounds) will be weighted 0% to 100% between all teams for that round, based on the highest score defining 100% (100), and a no score being 0% (0). Per round, the combined score of the 3 judged elements can lead to a total score of 0-300. The total for all rounds is added up, to show the final ranking in teams.

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